Turn selling resources into real gameplay. Instead of static payouts, your players trade at a living harbor market where every sale moves the price – sell smart, time the market, and outplay the competition.
Real Supply & Demand: Every item has its own price curve. Player sales push prices down, continuous harbor demand pushes them back up – flooding the market has consequences.
Cargo Ship Cycle: On a configurable timer the freighter departs, warehouses are emptied and all prices reset to base. The visible countdown creates natural "sell now or wait?" decisions.
Stock-Market UI: A sleek trading interface with live prices, percentage changes and price charts (since departure / 1h / 1d / 1w / all-time) – your players will feel like harbor brokers.
Player Warehouses & Buy Orders: Players purchase and upgrade their own harbor warehouse, then post buy orders with custom prices. Escrow-secured: deliverers are paid instantly, no scam potential.
Market Events: Random demand surges and oversupplies temporarily shift prices – announced to everyone and highlighted in the UI. Admins can trigger custom events at any time.
Buyback System: Players can buy stock back from the harbor to push prices up again – intentional market-play with a configurable spread against risk-free flipping.
Discord Logs: Rich embeds for sales, purchases, orders, ship departures, events and admin actions – perfect for economy monitoring and dupe detection.
Admin Commands: Force departures, start/stop market events and inspect the full market state via ACE-protected commands.
Fully Themeable UI: All interface colors are set in the config and applied at runtime – rebrand the escrow-protected UI without touching a single UI file.
Localization Included: German and English ship out of the box; every single string (UI, notifications, Discord, admin) is in open locale files.
Multi-Framework: ESX and QBCore auto-detected, plus fully open bridge files for custom frameworks and standalone setups.
Sell: Players deliver resources to the harbor terminal – each unit is priced individually along the live curve.
Watch the Market: Prices fall as warehouses fill and recover as the harbor ships goods out. Charts show every movement.
Ship Departure: When the freighter leaves, warehouses reset and prices return to base – patient traders catch the best rates.
Trade with Players: Warehouse owners post escrow-backed buy orders above market price; regular sales automatically fill the best-paying orders first.
React to Events: A sudden demand surge pays +40% on fish for 10 minutes – whoever is at the harbor first, profits.
Everything a server owner needs is in the open config: items, prices, capacities, ship interval, market dynamics, events, warehouse levels, order limits, Discord logging, admin permissions and the complete UI color scheme.
Framework: ESX or QBCore (custom bridge included for other frameworks)
Requirements: oxmysql (tables are created automatically – no SQL import)
Optional: ox_target / qb-target (marker + keypress fallback included)
Performance: Fully event-driven – no polling loops, no interval queries, idle-friendly resmon
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Version: V1.0.0
Tags: escrow,qbcore,esx,FiveM,