<h2> 💸 Advanced Level-Based Moneywash</h2>
<p><strong>The most professional and engaging way to manage illegal currency on your FiveM server.</strong></p>
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<h3> 🚀 Key Features</h3>
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<p><strong>Multi-Framework Support:</strong> Fully compatible with both <strong>ESX</strong> and <strong>QBCore</strong> out of the box.</p>
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<p><strong>Modern UI Integration:</strong> Built entirely with <strong>ox_lib</strong> for a sleek, high-performance interface and minimal server load.</p>
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<p><strong>Time-Based Strategy:</strong> Choose between various washing durations, where longer wait times are rewarded with significantly lower laundering fees.</p>
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<p><strong>RPG Progression System:</strong> Features a built-in leveling system. As players wash more money, they gain XP and level up.</p>
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<p><strong>Dynamic Discounts:</strong> Higher player levels grant permanent percentage-based reductions on laundering fees.</p>
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<p><strong>High Performance:</strong> Optimized code ensuring <strong>0.00ms</strong> resmon usage during idle.</p>
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</ul>
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<h3>🛠️ How It Works</h3>
<p><strong>Deposit:</strong> Locate a configured washing point and deposit your "black money".</p>
<p><strong>Select Plan:</strong> Choose a washing cycle from the menu (e.g., 1 hour, 6 hours, or 24 hours).</p>
<p><strong>Wait & Progress:</strong> The system tracks the time. Once finished, the player can collect their clean cash.</p>
<p><strong>Level Up:</strong> Upon collection, players receive XP, slowly unlocking better rates for future transactions.</p>
<hr />
<h3>📋 Technical Requirements</h3>
<ul>
<li>
<p><strong>Framework:</strong> ESX or QBCORE</p>
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<p><strong>Requirements:</strong> ox_lib, oxmysql</p>
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</ul>
<hr />
<p><em>This resource is using the Asset Escrow system.</em><br />
<em><strong><a href="https://forum.cfx.re/t/introducing-asset-escrow-for-your-resources/4777151">Click here</a></strong></em> <em>to know more about it.</em></p>
<p>Version: V1.0.0</p>
<p>Tags: escrow,qbcore,esx,FiveM </p>
<h1>📈 SYNTX Export Market – Dynamic Supply & Demand Trading</h1>
<p>Turn selling resources into real gameplay. Instead of static payouts, your players trade at a living harbor market where every sale moves the price – sell smart, time the market, and outplay the competition.</p>
<hr />
<h2>🚀 Key Features</h2>
<ul>
<li>
<p><strong>Real Supply & Demand:</strong> Every item has its own price curve. Player sales push prices down, continuous harbor demand pushes them back up – flooding the market has consequences.</p>
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<p><strong>Cargo Ship Cycle:</strong> On a configurable timer the freighter departs, warehouses are emptied and all prices reset to base. The visible countdown creates natural "sell now or wait?" decisions.</p>
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<p><strong>Stock-Market UI:</strong> A sleek trading interface with live prices, percentage changes and price charts (since departure / 1h / 1d / 1w / all-time) – your players will feel like harbor brokers.</p>
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<p><strong>Player Warehouses & Buy Orders:</strong> Players purchase and upgrade their own harbor warehouse, then post buy orders with custom prices. Escrow-secured: deliverers are paid instantly, no scam potential.</p>
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<p><strong>Market Events:</strong> Random demand surges and oversupplies temporarily shift prices – announced to everyone and highlighted in the UI. Admins can trigger custom events at any time.</p>
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<p><strong>Buyback System:</strong> Players can buy stock back from the harbor to push prices up again – intentional market-play with a configurable spread against risk-free flipping.</p>
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<p><strong>Discord Logs:</strong> Rich embeds for sales, purchases, orders, ship departures, events and admin actions – perfect for economy monitoring and dupe detection.</p>
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<p><strong>Admin Commands:</strong> Force departures, start/stop market events and inspect the full market state via ACE-protected commands.</p>
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<p><strong>Fully Themeable UI:</strong> All interface colors are set in the config and applied at runtime – rebrand the escrow-protected UI without touching a single UI file.</p>
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<p><strong>Localization Included:</strong> German and English ship out of the box; every single string (UI, notifications, Discord, admin) is in open locale files.</p>
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<p><strong>Multi-Framework:</strong> ESX and QBCore auto-detected, plus fully open bridge files for custom frameworks and standalone setups.</p>
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</ul>
<hr />
<h2>🛠️ How It Works</h2>
<p><strong>Sell:</strong> Players deliver resources to the harbor terminal – each unit is priced individually along the live curve.</p>
<p><strong>Watch the Market:</strong> Prices fall as warehouses fill and recover as the harbor ships goods out. Charts show every movement.</p>
<p><strong>Ship Departure:</strong> When the freighter leaves, warehouses reset and prices return to base – patient traders catch the best rates.</p>
<p><strong>Trade with Players:</strong> Warehouse owners post escrow-backed buy orders above market price; regular sales automatically fill the best-paying orders first.</p>
<p><strong>React to Events:</strong> A sudden demand surge pays +40% on fish for 10 minutes – whoever is at the harbor first, profits.</p>
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<h2>🎨 Customization</h2>
<p>Everything a server owner needs is in the open config: items, prices, capacities, ship interval, market dynamics, events, warehouse levels, order limits, Discord logging, admin permissions and the complete UI color scheme.</p>
<hr />
<h2>📋 Technical Requirements</h2>
<ul>
<li>
<p><strong>Framework:</strong> ESX or QBCore (custom bridge included for other frameworks)</p>
</li>
<li>
<p><strong>Requirements:</strong> oxmysql (tables are created automatically – no SQL import)</p>
</li>
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<p><strong>Optional:</strong> ox_target / qb-target (marker + keypress fallback included)</p>
</li>
<li>
<p><strong>Performance:</strong> Fully event-driven – no polling loops, no interval queries, idle-friendly resmon</p>
</li>
</ul>
<hr />
<p><em>This resource is using the Asset Escrow system.</em> <br />
<em><strong><a href="https://forum.cfx.re/t/introducing-asset-escrow-for-your-resources/4777151">Click here</a></strong></em> <em>to know more about it.</em></p>
<p>Version: V1.0.0</p>
<p>Tags: escrow,qbcore,esx,FiveM,</p>